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We’re delighted to announce that the registration for the Spring 2026 series of Friday Frontiers is now open. The Friday Frontiers webinars allow researchers, practitioners and stakeholders from across the broad DARIAH community, and now beyond, to learn about current research, best practice and social impact, and different tools and methods in digital humanities scholarly practice.
The webinar sessions are all free to attend, but registration is required. Presentations are all recorded and published at a later date on DARIAH-Campus.
The details of the upcoming talks, along with their registration links are below:
Title: “Can this be done?” New research tools for studying human interaction
Speakers: Stefan Lindgren & Carolina Larsson, Lund University
Registration: https://dariah.zoom.us/meeting/register/OTW1rrYUQpSE9cb2GLauig
This presentation aims to demonstrate a new workflow for using motion capture to study human movement and interaction. The workflow arose from a collaboration with Riksteatern Crea, a theatre group in Sweden that creates stage productions in sign language designed for deaf, hard-of-hearing, and hearing audiences alike. They asked whether it is possible to transfer the complex movements of a sign-language performer to a digital avatar that could be projected onto a stage and interact in real time with both the audience and live actors. The answer was yes. Here we outline the development of a simplified, more efficient workflow for researchers studying human interaction through body movement and gesture using motion capture devices of different kinds and a free game developing software called Unreal Engine.
Stefan Lindgren is a research engineer at Lund University Humanities lab, a multiuser research infrastructure that provides tools and knowledge to conduct research about human behavior, communication, cognition and culture. He is acting technical manager for the lab and has a background in computer technology with a special interest in 3d-data and 3d-visualisations. He has been involved in a large number of research projects helping out with 3d-documenation all over the world. His expertise includes 3d-scanning, photogrammetry, motion capture and 3d-visualisations.
Carolina Larsson is a systems developer at Lund University Humanities lab, a multiuser research infrastructure that provides tools and knowledge to conduct research about human behavior, communication, cognition and culture. Carolina is an expert in 3d-modelling and is proficient in Blender, a 3d-software that covers most aspects of 3d-modelling. She has a solid experience in working with and manipulating 3d-data from any kind of 3d-acquisition. She has been working with 3d-documentation, motion capture and animations in research projects in areas such as medicine, archaeology, linguistics, historical reconstructions and museology.
Title: Mytholudics: Games and Myth
Speakers: Dom Ford, University of Bergen
Registration: https://dariah.zoom.us/meeting/register/829zNVouQZKUG0zr7wQmpA
Games create worlds made of many different elements, but also of rules, systems and structures for how we act in them. So how can we make sense of them? Mytholudics: Games and Myth lays out an approach to understanding games using theories from myth and folklore. Myth is understood not as an object or a kind of story, but as a way of expressing meaning, a way in which we produce a model for understanding the world and things in it. This talk lays out this approach and how it can help you analyse and conceptualise gameworlds. The framework helps to see games and their worlds in the whole. Stories, gameplay, systems, rules, spatial configurations and art styles can all be considered together as contributing to the meaning of the game.
Dom Ford is a postdoctoral researcher at the Center for Digital Narrative at the University of Bergen, as part of the LEAD AI programme. His current project looks at nonplayer characters in games with AI-generated dialogue, how players respond to the use of this technology and how this use may challenge ideas in the philosophy of fiction like intentionality. He is also an editor for Eludamos. Previously he was a postdoc at the University of Bremen, part of the Media and Religion lab in the ZeMKI Centre for Media, Communication and Information Research, where he was also the managing editor for gamevironments.
His first book, Mytholudics: Games and Myth, proposes a method for analysing games both as conduits of mythologies within society and as mythological structures in themselves. It’s out now and published by De Gruyter.
He wrote his PhD at the IT University of Copenhagen’s Center for Digital Play between 2019 and 2022, supervised by Hans-Joachim Backe.
Title: Feminist Digital Humanities: Intersections in Practice
Speakers: Monika Barget (University of Maastricht), Jenny Bergenmar (University of Gothenburg), & Susan Schreibman (University of Maastricht)
Registration: https://dariah.zoom.us/meeting/register/1Rib0DoaQaKSYM8nwOvOiw
In April 2025 Feminist Digital Humanities: Intersections in Practice was published by The University of Illinois Press. It is an edited collection (which is available open access and can be downloaded here) divided into three main sections: Readings, Infrastructures and Pedagogies. The thread that runs through this collection is a theorisation of feminist DH practice as sites of possibility for exploring, exposing, and revaluing marginalized forms of knowledge production through new modes and processes of meaning making. Each chapter also reflects on what it means to be a feminist and a technologist through definitions of feminisms that are brought into conversation with DH scholarship. Feminist DH practices are presented as sites of possibility for exploring, exposing, and revaluing marginalized forms of knowledge production by enacting new modes and processes of meaning making. An overriding focus of the collection is to demonstrate how feminist lenses attuned to issues of intersectionality and gender can uncover structural inequities and present opportunities for social and intellectual change.
This talk will have a three-part focus. The first part will reflect on the collection as a whole, and how it intersects with current feminist thought and DH practice. The second part will explore the Readings section through the chapter Feminist DH: A Historical Perspective Excavating the Lives of Women of the Past by Monika Barget and Susan Schreibman which explores how the Irish digital humanities project Letters 1916–1923 adopted a feminist approach to surface marginalized women’s voices in a heterogeneous historical collection of letters dominated by male voices. The third part will focus on Jenny Bergenmar’s co-authored chapter Infrastructures for Diversity: Feminist and Queer Interventions in Nordic Digital Humanities from the Infrastructures Section, which explores how DH infrastructures in institutional frameworks can make space for feminist, queer, and activist perspectives, methods, and collaborations.
Monika Barget is an early modern historian and digital humanist specializing in the political history of the eighteenth century, visual cultures, and spatial history. From 2017 to 2018, she contributed to the Letters 1916–1923 and Ignite projects at the National University of Ireland, Maynooth. Following postdoctoral work in Mainz, she joined the History Department of Maastricht University as an assistant professor in August 2021.
Jenny Bergenmar is a professor of comparative literature at the University of Gothenburg, Sweden. She is a literary history scholar who has previously worked with digital scholarly editing and archival materials through digitization and crowdsourcing. She is currently principal investigator of the research infrastructure project QUEERLIT database: Metadata Development and Searchability for LGBTQI Literary Heritage (2021–2023).
Susan Schreibman is a professor of digital arts and culture at Maastricht University and a Co-Director of DARIAH. Her current research projects include: PURE3D2.0 and Contested Memories: The Battle of Mount Street Bridge.
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